TOON BOOM STUDIO CANNOT PERFORM ACTION INSUFFICIENT MEMORY PROFESSIONALI have, however, been a professional animator since 1981, so should be able to master things!Īgain, thank you so much for spending the time explaining this - especially on an Easter holiday. TOON BOOM STUDIO CANNOT PERFORM ACTION INSUFFICIENT MEMORY HOW TOReferencing the TVPaint Project #2 BG layer as the Source layer in FX Stack:įor the basics on how to set the KeyFramer coordinates go to the User Manual and look up KeyFramer.Ĭan't say how grateful I am for this! Thank you for your time, effort and courtesy! The answer is perfectly understandable - it just didn't occur to me that it is possible to move between two projects! The animation and drawing aspects of this programme I find are very easily understood, but other aspects are harder to grasp as I have very little hands-on experience of any software. The difference is in KeyFramer you only see the visible part through the "window" frame,īut you don't see anything outside the borders of the frame )Ĭombine the two layers together with KeyFramer tool in FX Stack, setting the move coordinates on the BG layer, (this is essentially what the "Passepartout" function is in the simple Camera Tool. Think of the frame on your main project as a "window" through which you will view the other project layer "underneath". TVPaint Project #1 (normal aspect project with Walk Cycle animation) Of course, if the BG is going to repeat more than once then you have to design the BG art so that that the first field and the last field are identical, so it will seamlessly repeat, like this: Now switch back to the "Position" tab in the KeyFramer and use the coordinates to set the Start Position and Stop Position for the Pan bg. In the Keyframer under the "Render" tab select the SOURCE from the Project List: TVPaint Project 2 (your extra wide pan BG 6400 x 1200 ) Now go to the FX Stack - Add FX - Motion - KeyFramer. Select the new blank layer underneath the walk cycle layer In TVPaint Project 1 copy & paste the walk cycle for as long as you want the scene to last. The project dimensions are set to be 4 x wider, so the BG is 6400 w x 1200 h. TVPaint Project 2 = A repeating pan background. Make a new blank layer underneath the walk cycle. Lets' say the project size is composed in 4:3 aspect ratio, 1600 w x 1200 h. TVPaint Project 1 = A 32 frame walk cycle of the character. It's the same idea in TVPaint, but instead of two sets of physical artwork you have two TVPaint projects open at the same time. Then we'd have to prepare Pan background as a separate (over-size/longer) piece of art, right ? So the BG level would be something like " 48" w x 10" h). In traditional animation every element in a scene is not drawn on the same layer and not every element is the same size, right ? Let's say we have a Walk cycle of a character drawn on 12 Field paper (12" w x 10" h). Well, think of it like this: it's exactly the same as if you were preparing a scene in traditional animation. Gaffer wrote: The bit I really don't understand is how to create a background plate that is greater in size than the field appearing in the workspace!
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